wx.LayoutAlgorithm Class Reference

Inheritance diagram for wx.LayoutAlgorithm:

wx.Object

List of all members.

Public Member Functions

 LayoutAlgorithm ()
 LayoutAlgorithm (IntPtr wxObject)
bool LayoutFrame (Frame frame, Window mainWindow)
bool LayoutFrame (Frame frame)
bool LayoutMDIFrame (MDIParentFrame frame, Rectangle rect)
bool LayoutMDIFrame (MDIParentFrame frame)
bool LayoutWindow (Window frame, Window mainWindow)
bool LayoutWindow (Window frame)


Detailed Description

wxLayoutAlgorithm implements layout of subwindows in MDI or SDI frames. It sends a CalculateLayoutEvent event to children of the frame, asking them for information about their size. For MDI parent frames, the algorithm allocates the remaining space to the MDI client window (which contains the MDI child frames). For SDI (normal) frames, a 'main' window is specified as taking up the remaining space.

Because the event system is used, this technique can be applied to any windows, which are not necessarily 'aware' of the layout classes (no virtual functions in wxWindow refer to wxLayoutAlgorithm or its events). However, you may wish to use wxSashLayoutWindow for your subwindows since this class provides handlers for the required events, and accessors to specify the desired size of the window. The sash behaviour in the base class can be used, optionally, to make the windows user-resizable.

LayoutAlgorithm is typically used in IDE (integrated development environment) applications, where there are several resizable windows in addition to the MDI client window, or other primary editing window. Resizable windows might include toolbars, a project window, and a window for displaying error and warning messages.

When a window receives an OnCalculateLayout event, it should call SetRect in the given event object, to be the old supplied rectangle minus whatever space the window takes up. It should also set its own size accordingly. SashLayoutWindow.OnCalculateLayout generates an OnQueryLayoutInfo event which it sends to itself to determine the orientation, alignment and size of the window, which it gets from internal member variables set by the application.

The algorithm works by starting off with a rectangle equal to the whole frame client area. It iterates through the frame children, generating OnCalculateLayout events which subtract the window size and return the remaining rectangle for the next window to process. It is assumed (by SashLayoutWindow.OnCalculateLayout) that a window stretches the full dimension of the frame client, according to the orientation it specifies. For example, a horizontal window will stretch the full width of the remaining portion of the frame client area. In the other orientation, the window will be fixed to whatever size was specified by OnQueryLayoutInfo. An alignment setting will make the window 'stick' to the left, top, right or bottom of the remaining client area. This scheme implies that order of window creation is important. Say you wish to have an extra toolbar at the top of the frame, a project window to the left of the MDI client window, and an output window above the status bar. You should therefore create the windows in this order: toolbar, output window, project window. This ensures that the toolbar and output window take up space at the top and bottom, and then the remaining height in-between is used for the project window.

LayoutAlgorithm is quite independent of the way in which OnCalculateLayout chooses to interpret a window's size and alignment. Therefore you could implement a different window class with a new OnCalculateLayout event handler, that has a more sophisticated way of laying out the windows. It might allow specification of whether stretching occurs in the specified orientation, for example, rather than always assuming stretching. (This could, and probably should, be added to the existing implementation).

Note
LayoutAlgorithm has nothing to do with LayoutConstraints. It is an alternative way of specifying layouts for which the normal constraint system is unsuitable.

Constructor & Destructor Documentation

wx.LayoutAlgorithm.LayoutAlgorithm ( IntPtr  wxObject  ) 

wx.LayoutAlgorithm.LayoutAlgorithm (  ) 


Member Function Documentation

bool wx.LayoutAlgorithm.LayoutFrame ( Frame  frame,
Window  mainWindow 
)

bool wx.LayoutAlgorithm.LayoutFrame ( Frame  frame  ) 

bool wx.LayoutAlgorithm.LayoutMDIFrame ( MDIParentFrame  frame,
Rectangle  rect 
)

bool wx.LayoutAlgorithm.LayoutMDIFrame ( MDIParentFrame  frame  ) 

bool wx.LayoutAlgorithm.LayoutWindow ( Window  frame,
Window  mainWindow 
)

bool wx.LayoutAlgorithm.LayoutWindow ( Window  frame  ) 


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